Pathfinder 2e healing potion. However, the only viable solution I've found thus far to get ...

Pathfinder 2E Counteract Flowchart. Here is a link to a Pathf

Core Rulebook - Sources - Archives of Nethys: Pathfinder 2nd Edition Database. Cheetah's Elixir Choker of Elocution Climbing Kit (Extreme) Cognitive Mutagen (Moderate) Cold Iron Armor (High-Grade) Cold Iron Armor (Low-Grade) Compass (Lensatic) Darkvision Elixir (Greater) Elixir of Life (Major) Elixir of Life (Moderate) Elixir of Life (True ... To make it clearer that elixir of life only works on living creatures due to the healing trait, change the first sentence to "Elixirs of life accelerate a living creature’s natural healing processes and immune system." -Erata 2. it would work on Dhampirs because they're not fully undead. The Negative Healing Trait only lets them benefit from ...It is 3 actions minimum, 4 actions total if you don't want to drop your backpack. AND it requires two free hands. take off backpack (1 free hand) withdraw potion (1 free hand + hand holding the backpack) administer or drink potion (1 free hand + hand holding the packpack) put backpack back on. Always belt pouches and bandoliers are your friends ...You can infuse a healing spell into a potion that produces a different effect. Prerequisite(s): Brew Potion, ability to cast cure serious wounds. Benefit(s): When you brew a potion, you can add the effects of one of the following spells to the potion’s effects: cure light wounds, cure moderate wounds, or cure serious wounds.When imbibed, the potion has the effect …Infernal Wound (divine, necromancy) A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature ...Rage [one-action] Requirements You aren’t fatigued or raging. You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first.What's the difference between an Elixir and a Potion in Pathfinder 2nd edition? For more information see the following:Alchemy: https: ...It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead. Since all of the healing potions say something similar to: The potion restores Xd8+Y Hit Points. This means there is no positive damage done by the potions, they restore so many HP.7 8 8 comments Best Jenos • 4 yr. ago You need to have the Magical Crafting feat. This is because potions have the [Magical] trait, and crafting anything with that trait requires the Magical Crafting feat. You must also be at or above the level of the item.Pathfinder opens the door to opportunities for women to thrive—economically, educationally, and civically. Driven by our country-led leadership, we enable millions of people to choose their own paths forward. We believe reproductive health is the foundation for a just and equitable world. Pathfinder opens the door to opportunities for women ...Healing Potion Item 1+. Consumable Healing Magical Necromancy Positive Potion. Source Core Rulebook pg. 563 4.0. Usage held in 1 hand; Bulk L. Activate [one-action] Interact. A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain the ... A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker’s wounds heal rapidly. When you drink a healing potion, you regain the listed number of Hit Points. Type minor; Level 1; Price 4 gp. The potion restores 1d8 Hit Points. Type lesser; Level 3; Price 12 gp. The potion restores 2d8+5 Hit Points. Activation cost = 1 standard action. Action type = Healing. Damage formula = 1d8 + @ item.cl (no space between the @ and item) Damage type = healing/heal/H (etc. etc. you can put whatever you want or leave it blank) For cure m. wounds and cure s. wounds, just up the caster level and die amounts. Hope this helps!Actual undead can't be healed by anything at all except for effects that specifically call them out (e.g. harm), while dhampirs simply can't be healed by effects with the positive trait, but can be healed by undead-targeted healing as well. This means that the soothe spell can heal a dhampir, as can healing potions and any source of non-magical ...Combat in Pathfinder 2e (and many similar games, include Pathfinder 1e, Dungeons and Dragons, etc.) is a game of resource attrition. ... Focus spells like Lay on Hands offer renewable healing options with a cost which you can immediately recover. If you have no time pressure, you can repeatedly cast these Focus Spells to heal yourself …Heightened (7th) You can use resurrect even with only a small portion of the body; the ritual creates a new body on a success or critical success. The target must have died within the past decade. The ritual requires four secondary casters, each of whom must be at least half the target’s level. The target can be up to 14th level, and the base ...Healing potions and Dhampirs. So I'm pretty sure I'm right, but thought I would double check; since healing potions lack the "Positive" trait (unlike the Heal spell) Dhampirs would heal like normal from using them instead of being hurt, correct? Correct. It's the same deal with Soothe and Elixer of Life (as long as they aren't made with Bless ...1: Craft Potions. 2: Cantrips. 3: Lesser Healing Potions (way better than Minor Elixirs of Life) 4: Spellcasting + Infuse Flask. I was originally planning to have a "Throw Spellflask" action where you cast a spell and throw it in a flask, turning any spell into a bomb, essentially. Still have to consider that.Magical Healing: Various abilities and spells can restore hit points. Healing Limits: You can never recover more hit points than you lost. Magical healing won't raise your current hit points higher than your full normal hit point total. Healing Ability Damage: Temporary ability damage returns at the rate of 1 point per night of rest (8 hours ...Description. Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued. It does not restore permanent ability drain.1: The Witches' Cauldron is crafting potions and oils. These are not alchemy items but magical items. There is a difference. Alchemy items are non magical. IE: Elixir of Life is a non magical alchemy item. Potions are magical and thus Healing Potions are magical. This rarely comes up though.Dhampir: "You have the negative healing ability, which means you are harmed by positive damage and healed by negative effects as if you were undead." Undead Trait: "When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don’t benefit from healing effects."Source Gods & Magic pg. 130 2.0. Nethys Note: no description has been provided of this deity. Category Other Gods. Edicts Seek and destroy evil, travel the world, help others fend for themselves. Anathema Fail to pursue a foe who has betrayed your mercy, attack a creature without certainty of wrongdoing. Follower Alignments LG, NG, CG.It sometimes only costs 1 extra action, but a scroll of heal does so much more healing, and can be done at 30' range. For example, at level 6 - Moderate Healing Potion heals for 3d8+10 (avg 23.5). A heal spell heals for 3d8+24 (avg 37.5). The heal scroll costs 30gp, the healing potion costs 50gp.Healing potions require 2 actions to use, are a consumable resource, require a free hand, and use an interact action (meaning they provoke reactions like attack of opportunity). These are the average healing values for Healing potions lv1: 4.5 lv3: 14 lv6: 23.5 lv12: 47 lv18: 66 For comparison, here are a couple of other healing methodsHealing Bomb [free-action] Feat 4. Trigger You craft an elixir of life using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level. By adding a …You can infuse a healing spell into a potion that produces a different effect. Prerequisite(s): Brew Potion, ability to cast cure serious wounds. Benefit(s): When you brew a potion, you can add the effects of one of the following spells to the potion’s effects: cure light wounds, cure moderate wounds, or cure serious wounds.When imbibed, the potion has the effect …However, the only viable solution I've found thus far to get potion drinking to one action is a familiar. A familiar with manual dexterity can, with one action, retrieve a potion. And with its second interact action, feed it to you: You usually Interact to activate an elixir as you drink it or feed it to another creature.Hit Points, Healing, and Dying - Rules - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) SkillIt is 3 actions minimum, 4 actions total if you don't want to drop your backpack. AND it requires two free hands. take off backpack (1 free hand) withdraw potion (1 free hand + hand holding the backpack) administer or drink potion (1 free hand + hand holding the packpack) put backpack back on. Always belt pouches and bandoliers are your friends ...Hands 2; Bulk 1. This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer's tools, you can draw and replace them as part of the action that uses them. You can use a set of tools with 1 hand if you're wearing them or 2 if you're ... This technically isn't true. If an attack hits a lvl 1 wizard and a lvl 20 barbarian for 8 damage + 1d6 persistent bleed then healing them from that is nearly exactly the same amount of HP. The wizard is only "easier" to stop bleeding if the bleeding knocked him to 0 and dying and not the barbarian. Otherwise, its the same amount of healing. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead. Since all of the healing potions say something similar to: The potion restores Xd8+Y Hit Points. This means there is no positive damage done by the potions, they restore so many HP.Feb 24, 2023 · As you point out, the animal companion rules state that the only item bonuses an animal companion can benefit from are for Speed and AC, with some limitation on AC. So that means potions that grant certain item bonuses, like the Gecko Potion, are useless. However, a lot of potions don't grant item bonuses - importantly, that includes the Potion ... Healing Potion. You can infuse a healing spell into a potion that produces a different effect. Prerequisite (s): Brew Potion, ability to cast cure serious wounds. Benefit (s): When you brew a potion, you can add the effects of one of the following spells to the potion’s effects: cure light wounds, cure moderate wounds, or cure serious wounds.Oil of Vitality - Cirtus and Basil scented beard oil. (4) $11.64. Pathfinder 1st edition I Pathfinder Health potion bottles | Red D8 dice | Set of 3 or Set of 6 CHECK DESCRIPTION I Individuals available! I. (1.1k) $26.01.Source Bestiary 2 pg. 305 2.0. A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.As you point out, the animal companion rules state that the only item bonuses an animal companion can benefit from are for Speed and AC, with some limitation on AC. So that means potions that grant certain item bonuses, like the Gecko Potion, are useless. However, a lot of potions don't grant item bonuses - importantly, that includes the Potion ...... potion does). Pathfinder 2E Potions, Medicine, Special Materials & more. Lesser Restoration. 1: Can now be purchased from the Skeleton Merchant for 3 during ...Further, the potion's consumer isn't allowed to simply opt out of that healing when the potion of cure light wounds is consumed. (This is why they work on unconscious folks.) A potion's consumer is automatically and irrevocably considered both the spell in the potion's caster and its target.I've never played pathfinder. So I do not know how it behaves on the table, but I'm following the spoilers and the discussions. And I had an idea for healing potions. From what I understand so far the developers put cost of resonance in the potions because it was very easy to take several with the best cost benefit after the battles.Source Core Rulebook pg. 543 4.0. Alchemical items are not magical. They instead use the properties of volatile chemicals, exotic minerals, potent plants, and other substances, collectively referred to as alchemical reagents. As such, alchemical items don’t radiate magical auras, and they can’t be dismissed or affected by dispel magic.Elixirs of Life have level 1, 5, 9, 13, 15 and 19 versions, where Healing Potions have level 1, 3, 6, 12 and 18 versions. This allows you to pick whether you want a greater amount of healing by buying the highest available level of healing liquid, or the bonus against diseases and poisons that Elixirs of Life provide. 2. High Speed Regeneration is a level 6 Deviant feat, so any class could take it with GM permission. Step 1. Play a class that gives you negative/undead healing via damphnir versatile heritage, skeleton ancestry or revenant background. Step 2. Cast Necromantic Radiation on a rock and keep it in your pocket.A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker’s wounds heal rapidly. When you drink a healing potion, you regain the listed number of Hit Points. Type minor; Level 1; Price 4 gp. The potion restores 1d8 Hit Points. Type lesser; Level 3; Price 12 gp. The potion restores 2d8+5 Hit Points. Core Rulebook - Sources - Archives of Nethys: Pathfinder 2nd Edition Database. Cheetah's Elixir Choker of Elocution Climbing Kit (Extreme) Cognitive Mutagen (Moderate) Cold Iron Armor (High-Grade) Cold Iron Armor (Low-Grade) Compass (Lensatic) Darkvision Elixir (Greater) Elixir of Life (Major) Elixir of Life (Moderate) Elixir of Life (True ...High Speed Regeneration is a level 6 Deviant feat, so any class could take it with GM permission. Step 1. Play a class that gives you negative/undead healing via damphnir versatile heritage, skeleton ancestry or revenant background. Step 2. Cast Necromantic Radiation on a rock and keep it in your pocket.Physical Description: A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has …What's the difference between an Elixir and a Potion in Pathfinder 2nd edition? For more information see the following:Alchemy: https: ...Price. Bulk. Usage. Spoilers. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Each wand holds a spell of a certain level, determined when the wand is created.It specifically states, "A bandolier can be dedicated to a full set of tools, such as healer's tools, allowing you to draw the tools as part of the action that requires them." You can opt to use a bandolier for up to eight items of light bulk, such as potions, but then you aren't dedicating that bandolier to tools, and can't use it that way.Staff of Healing (True) Item 16. Source Core Rulebook pg. 595 4.0. Price 9,200 gp. Bulk 1. The item bonus granted to heal spells is +4. 6th heal, restoration, restore senses. 7th heal, regenerate, remove disease. Made of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff ...Source Bestiary 2 pg. 305 2.0. A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead. Jan 28, 2023 · Introduction The Herbalist Archetype is all about healing with Alchemical elixirs. Taking the dedication feat grants basic alchemy benefits, allowing preparation of a limited subset of the Alchemist's options. For Herbalist, this subset is any Alchemical item with the "Healing" trait. This gives anyone that takes the Herbalist Archetype a bit ... Jun 18, 2022 · Infernal Wound (divine, necromancy) A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature ... Actual undead can't be healed by anything at all except for effects that specifically call them out (e.g. harm), while dhampirs simply can't be healed by effects with the positive trait, but can be healed by undead-targeted healing as well. This means that the soothe spell can heal a dhampir, as can healing potions and any source of non-magical ...Source Gamemastery Guide pg. 200. Stamina Points represent a character’s energy and readiness. They’re reduced by damage just like Hit Points, but a character always loses their Stamina Points first, and loses Hit Points only if they’re out of Stamina Points. If a character takes damage exceeding their remaining Stamina Points, the excess ...Pathfinder 2e Healing Potion Cards :: Use for easy tracking of potions at your table. ... "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do other things, as well as the Multiple Attack Penalty. ...Healing Undead Because of negative healing many typical means of healing don’t work on undead. The heal spell can’t heal undead, but harm and soothe can. Healing potions and elixirs of life are no use, but an oil of unlife can heal undead. In addition, a character can take the Stitch Flesh skill feat to heal undead with Treat Wounds. A same-level heal spell, using the same number of actions required to drink a potion, will heal for almost 3 times as much damage as a healing potion. Lay on hands, which costs only one action, still heals for more than a healing potion, and also grants the target a bonus to AC. Yes, these cost spell slots or focus points, but healing potions ...Healing Potion. You can infuse a healing spell into a potion that produces a different effect. Prerequisites: Brew Potion, ability to cast cure serious wounds. Benefit: When you brew a potion, you can add the effects of one of the following spells to the potion’s effects: cure light wounds, cure moderate wounds, or cure serious wounds. Pathfinder 2E Counteract Flowchart. Here is a link to a Pathfinder 2E Counteract Check flowchart I made to help myself and my players understand the process better. It might be a little over-complicated, but I wanted to share it as counteracting was one of the more confusing parts of the 2E ruleset for us (which is otherwise quite streamlined).Rage [one-action] Requirements You aren’t fatigued or raging. You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first.10 de abr. de 2019 ... Other card sets in this series: 5e Potion Cards 5e Scroll Cards Pathfinder 2e Healing Potion Cards And some print-and-fold steeds for your ...Negative healing reads, "It is damaged by positive damage and is not healed by positive healing effects." Because a creature (or player with Dhampir heritage) is still living it isn't targeted like an undead. So a Heal spell wouldn't harm or heal a creature with this trait. However the Harm spell would still heal the creature because of the ... Attempt a Medicine check against the disease’s DC. After you attempt to Treat a Disease for a creature, you can’t try again until after that creature’s next save against the disease. Critical Success You grant the creature a +4 circumstance bonus to its next saving throw against the disease.It sometimes only costs 1 extra action, but a scroll of heal does so much more healing, and can be done at 30' range. For example, at level 6 - Moderate Healing Potion heals for 3d8+10 (avg 23.5). A heal spell heals for 3d8+24 (avg 37.5). The heal scroll costs 30gp, the healing potion costs 50gp.Source Core Rulebook pg. 546 4.0. Elixirs are alchemical liquids that are used by drinking them. They have the elixir trait. These potent concoctions grant the drinker some alchemical benefits. While all elixirs follow the same general rules, mutagens (described below) have additional rules that apply to their use.A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. When you drink a healing potion, you regain the listed number of Hit Points. Healing Potion (Minor) Item 1 Source Core Rulebook pg. 563 4.0 Price 4 gp The potion restores 1d8 Hit Points. Healing Potion (Lesser) Item 3Healing. Source Core Rulebook pg. 632 4.0. A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects. Feast on the Fallen, Restore the Mind, Treat Wounds Addiction Suppressant, Antidote, Antiplague, Blood Booster, Body Recovery Kit, Celestial Peach, Contagion ...A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker’s wounds heal rapidly. When you drink a healing potion, you regain the listed number of Hit Points. Type minor; Level 1; Price 4 gp. The potion restores 1d8 Hit Points. Type lesser; Level 3; Price 12 gp. The potion restores 2d8+5 Hit Points. Alchemical poisons are potent toxins distilled or extracted from natural sources and made either stronger or easier to administer. Each poison's stat block includes the Price and features for a single dose. Poison doses are typically kept in a vial or some other type of safe and secure container. Applying alchemical poisons uses Interact ...13 de abr. de 2021 ... Pathfinder Roleplaying Games · Pathfinder 2.0; Healing (and other) potions w/ amount tracking. DICE PACKS BUNDLE. If this is your first visit, ...Crafting (Int) Source Core Rulebook pg. 243 4.0 You can use this skill to create, understand, and repair items. Even if you're untrained, you can Recall Knowledge. Recall Knowledge about alchemical reactions, the value of items, engineering, unusual materials, and alchemical or mechanical creatures. The GM determines which creatures this applies to, …Check out our pathfinder potion of healing selection for the very best in unique or custom, handmade pieces from our shops.Core Rulebook - Sources - Archives of Nethys: Pathfinder 2nd Edition Database. Cheetah's Elixir Choker of Elocution Climbing Kit (Extreme) Cognitive Mutagen (Moderate) Cold Iron Armor (High-Grade) Cold Iron Armor (Low-Grade) Compass (Lensatic) Darkvision Elixir (Greater) Elixir of Life (Major) Elixir of Life (Moderate) Elixir of Life (True ...All the Positive Healing options hurt player undead so Heal, Healing Potion, Hymn of Healing etc. Negative Healing options will heal player undead, eg Harm etc. This is also wrong albeit partially. A positive effect have to deal positive damage do damage undeads, so healing potion and hymn of healing will just do nothing Consumables Source Gamemastery Guide pg. 85 Consumables have a slightly narrower range, with top-end items like scrolls, optimum healing potions, or super-useful consumables like a potion of invisibility at the high end. Table 2–20: Consumable PriceYour dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy’s critical hit or a critical failure on your save. If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose ...You can create remedies and other herbal products. You gain the basic alchemy benefits, though they apply only for herbal items: alchemical items with the healing trait, plus antidote and antiplague. You gain batches of infused reagents per day equal to your level or half your level if you didn't make your daily preparations in the wilderness.Jun 18, 2022 · Infernal Wound (divine, necromancy) A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature ... Source World Guide pg. 92 2.0. Tattoos carry great significance for many who practice the art. Tattooing can be an intimate process loaded with meaning and emotion—an honored practice of a culture, a ceremony of supernatural importance, a permanent commitment to a cause—signifying a bit of personal decoration or self-expression, or both.Magical. Necromancy. Positive. Potion. Usage held in 1 hand; Bulk L. Activate Interact. A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the …Potions have the potion trait. You can activate a potion with an Interact action as you drink it or feed it to another creature. You can feed a potion only to a creature that is within reach and willing or otherwise so helpless that it can’t resist. You usually need only one hand to consume a potion or feed it to another creature.Negative healing reads, "It is damaged by positive damage and is not healed by positive healing effects." Because a creature (or player with Dhampir heritage) is still living it isn't targeted like an undead. So a Heal spell wouldn't harm or heal a creature with this trait. However the Harm spell would still heal the creature because of the ...Sickened Source Core Rulebook pg. 622 4.0 You feel ill. Sickened always includes a value. You take a status penalty equal to this value on all your checks and DCs. You can't willingly ingest anything—including elixirs and potions—while sickened. You can spend a single action retching in an attempt to recover, which lets you immediately attempt a Fortitude …. It is damaged by positive damage and is not healed by positiA healing potion is a vial of a ruby-red liquid t Elixirs of life accelerate a living creature's natural healing processes and immune system. Upon drinking this elixir, you regain the listed number of Hit Points and gain an item bonus to saving throws against diseases and poisons for 10 minutes. Elixir of Life (Minor) Item 1 Source Core Rulebook pg. 548 4.0 Price 3 gp Healing potions and Dhampirs. So I'm pretty sure I It sometimes only costs 1 extra action, but a scroll of heal does so much more healing, and can be done at 30' range. For example, at level 6 - Moderate Healing Potion heals for 3d8+10 (avg 23.5). A heal spell heals for 3d8+24 (avg 37.5). The heal scroll costs 30gp, the healing potion costs 50gp.Source Core Rulebook pg. 293 4.0. Potions are magic items you drink to gain a variety of benefits. For more on potions, see page 562. Minor Healing Potion. Potions are magic items you drink to gain a variety of benefits. It is 3 actions minimum, 4 actions total if you don't want to d...

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